Character Creation

A rough guideline of Character Creation rules. This might be adjusted after discussion between players.

Shared Background: Followers of Sun Doru, working for his objectives or those of their Clans. They try to enforce the Empress' secret orders and deal with any problems that the host faces. And as their ambitious comes into conclusions they will enter in the Way of Daimyo tier stuff, ruling their own lands and leading their own armies.

Start'in'g Experience: 90 XP

Available Options:  Core Rulebook, Emerald Empire, Enemies of the Empire, Great Clans.

ATTENTION:

Should you want to play a character that wouldn't fit imediatly, like a Spider, Ninja, Kolat, Gozoku or similar choice, please discuss this with me. Let us see if we can get it to work.

Courtiers/Shugenjas/Monks: At first this might seem like a bushi game, but that impression is wrong. While bushi probably have more to learn from Sun Doru, he believes that alloys are stronger. He will look for students and advisors more adept at politics and spiritual matters, and has no problem delegating power.

Way of Daimyo: Soon the players will be able to invest in the Way of Daimyo tier of play, either by personal investment or accomplishment of missions. You should select which kind of Daimyo type you favour ("none" is an option for those that just don't want their characters involved in high tier power play). There should be at least one Warlord or characters willing to take Warlord's features.

Skills: No skill might have a starting rank of 5 or more. You can't start the game with a number of Rank 1 Skills greater than 50% of your total ranks. These limitations don't apply to improvments made after the game has begun.

Traits: You might have no starting trait at 5

Advantages: No changes until 15 XP worth of Advantages. Any Advantage taken after that costs an additional 1XP. These limitations don't apply to improvments made after the game has begun. Normal Advantages restrictions apply.

Disadvantages: You can pick any amount of Disadvantages to define your character, but the gain XP caps at 10 XP.

Social Position: Each time you pick this advantage after the first time, add half of your current Status to the XP price.